Tuesday, September 25, 2007

Is Shanda Really Banning Males From Gender-Bending?

Joystiq are reporting that the story I posted yesterday - about Shanda banning males from playing female characters in one of their MMO's - may be nothing more than a rumor. They point out that the story has originated from one questionable source (17173, where they couldn't actually find the original article) and no official confirmation has been released by Shanda.

Joystiq also states that they find it hard to believe a publicly traded company would violate people's privacy by making them send in a picture of themselves. In the western world I'd be inclined to agree but if we're talking about China here then it doesn't seem surprising for a country where many freedoms are suppressed. If the intent was to protect females then making them take a picture of themselves isn't doing much to promote that initiative.

Combine the questionable editorial judgment with the translation problems inherent in citing information from a Chinese site and you have a perfect recipe for an erroneous story to spread across the internet. - Joystiq.

Shanda really needs to make a press release to deny this story if it's nothing more than a rumor. We all know how fast information can spread over the Internet and people are ripping into Shanda when we don't even know whether the story is true or not. I'm going to reserve further comment until we find out if the story is legitimate.

UPDATE: I just found this article about Shanda acquiring Aurora Technology back in July. The article states that Aurora Technology currently operates two virtual worlds (Feng Yun Online and Legend Online) none of which are the reported King of the World. In fact, a search for King of the World brings up no conclusive evidence that the game even exists - all the results are based on this recent news. Also of note is the fact Shanda's English website makes no mention of the game whatsoever.

I think there may be a strong possibility that this news is fake.

UPDATE 26/9/07: I posted the last update over on this post at Joystiq. Today the posts author (Kyle Orland) replied to me with this:

The game just entered open beta in China, according to 17173, so I think it actually exists. Doesn't change my opinion on the whole gender story though.

http://english.17173.com/content/2007-08-23/20070823100013823.shtml

However, the original news came from the site and since Kyle just questioned the reliability of said site then how do we know that this MMO wasn't completely made up? It still hits me as a little strange that you can't find any information on the game other than this article. Wouldn't Shanda mention the game on their site?

I think I'm reading way too much into this.

Rumor Control: Shanda's anti-gender-bending MMO policy - Joystiq.

Monday, September 24, 2007

Resident Evil Accused of Being 'Racist'.


Unsurprisingly the issue of racism in the next Resident Evil installment has reared its ugly head once again. A writer over at AlterNet has gone so far as to label the entire series racist rather than just the upcoming Resident Evil 5. The fact that the author only covers Resident Evil 4 and a game that is yet to be released is only the first sign that the article you're about to read is dripping in absurdity.

If the author had actually done his research he would have realised that every single game in the series (so far) has white zombies. Not only that but the majority of the games are set in the USA. Resident Evil 4 made the jump to Europe and included 'zombies' with Spanish (not Mexican, as the author points out) accents. Now I don't know about you but I'd find it strange to set the game in an obscure European village and have the zombies sound like Americans. It's all about 'location location!'. Resident Evil 5 includes black zombies because it's set in Haiti/an African country where having white zombies wouldn't make much sense. Also, the games being set outside America makes sense in a story context. It shows the player that the infection is so dangerous that it's spread across the world. Think about it; if an infectious disease broke out why would black people be immune from it? After-all, black people are also human.

Like many of the most popular games, including Kung Fu, Warcraft 3 and Shadow Warrior which depicts Asian and black immigrant bad guys, most video games deny humanity to the nonwhite, especially Latinos. - Alternet.

A few months ago an African blogger pointed out that the Resident Evil 5 trailer depicts black people as 'inhuman savages'. What she failed to understand is that these people have contracted a disease that disqualifies them as people anymore. The Resident Evil series has always gone to great lengths (through journals and scraps of paper) to describe how people who've been infected have gradually lost their minds and the humanity they possess.

Anyone playing the Resident Evil games knows that zombies are not people anymore. Apart from their looks they've lost anything that once distinguished them as human and only possess the need to attack and feed on any living person they come across. The game tells you it's ok to kill them because they have no thoughts and feelings anymore; they are inhuman beings who would only kill you if you didn't kill them and showing them sympathy can be deadly. This extends to anyone; black or white.

I'm tired of people saying 'the game allows you to kill black people, it must be racist!!!'. So is a black person playing a game where you kill white people racist? Of course it isn't! Few people realise that racism can work both ways and if the racism card were to be played in the other case then we'd have few games left to enjoy without something crying about it. I've always thought it's more racist for the PC crowd to make these stupid accusations because they're creating a race issue out of something that isn't trying to make an issue out of it. If a game series is showing both white and black people as zombies then how is that racist? To only show a disease affecting white people would be a bit strange in my opinion.

What these people have to understand is that Capcom are using black people in a narrative context. They're not just throwing them in there for the hell of it. They're moving the story away from the usual setting, providing some originality and showing the player that the events in the Resident Evil universe have affected the whole world and not just a small area the players would probably find boring to return to. The hero of the game isn't some racist evil guy who's shooting black people for the fun of it, he's killing zombies that will go out and kill more people who sure as hell won't think about what colour their victims may be. The hero is fighting against an evil corporation that is preying on people regardless of their colour.

Some might say that the presence of black zombies and the location the game takes place in make further people's stereotypes about Africa and its people. I know a lot of people view Africa as a dangerous place - full of poverty, dictators and wars. I don't understand how people believe a game about zombies can further these stereotypes. Wherever the game is set and whatever culture it takes place in Resident Evil games have portrayed the breakdown of society whether it's an American city or a tribe in Africa. It's about how deadly this disease is, and that it can strike any society regardless of the state it's in.

I find it funny that people are making all these accusations and assumptions based on a game we know little about. I also find it funny that the people who usually make these absurd points have never played the game or done much research about its past and story. Our society means we'll never be rid of these people but, regardless of what these crackpots think, the game will sell millions and you know that - in the majority of gamers minds - racism will never become an issue. It's worse that people create an issue out of something most people never would have thought about anyway.

I was surprised that Capcom took so long to put black people in one of their games to be honest, but if there's an outcry everytime someone takes this step then it's no wonder it's took so long. What's better? Ignoring black people all-together or putting them in a game where they play a prominent role?

'Resident Evil: Extinction' Flick Based on Racist Video Game Series - AlterNet (Via Joystiq)

Chinese MMO Bans Males From Playing Female Characters.

Shanda (Nasdaq: SNDA) subsidiary Aurora Technology has frozen game accounts of male players who chose to play female in-game characters in its in-house developed MMORPG King of the World, reports 17173. Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report. - Pacific Epoch.

What? Talk about discrimination!

Since there's no word on females being banned from playing male characters then this ban is extremely one-sided. Not only is it discriminatory against males but it also limits males in choosing their very own alter ego - something that I thought was a big attraction in the MMO world. Also, with the massive amount of MMO's on the market today (not forgetting one that's taken over most of the known world) isn't Shanda effectively laying a death sentence on one of their games?

However, Shanda does have a pretty legitimate case for employing such a ban. There have been a number of reported cases of males playing female characters and pretending to be a real-life female to other male players in order to get free stuff. Giving free stuff out to players you hardly know is pretty stupid in the first place and - unless you know them in real-life or have seen hard evidence - you should never determine a players true sex base on their in-game characters gender.

Of course there's a simple solution to this. When prompted to show evidence of your gender through a webcam you can simply get a female sibling/friend to go in front of the webcam for you. I'm also confused as to how Aurora Technology could possibly dedicate the resources to police such a service when these resources could be better spent on improving the game.

My advice? Considering I've never heard of the game until now coupled with this news I'd suggest playing another MMO.

(See my updated post where I question the legitimacy of this news)

Shanda's Aurora Bans Transsexuals - Pacific Epoch (Via Kotaku)

Saturday, September 22, 2007

Run Athletics Legacy x Nintendo Sneakers.


My British upbringing is dying to call these things trainers but I'm just going to go with my wonderful cousins name for them. So, Run Athletics and Nintendo have teamed up to create these Mario Bros. inspired snazzy pair of sneakers (I should be shot for even using the word 'snazzy').

The sneakers feature a Mario Bros. 'M' emblazoned on the tongue and a Power Star motif on the side. There's no word on the price but an upcoming launch party at New York's Nintendo World store (September 25th) will most likely reveal the details.

I've never really been a fan of video game sneakers - possibly because we don't see them very often - but I have to admit these are pretty cool. Since the tongue will most likely be covered by whatever jeans/trousers you're wearing, however, I doubt many people would notice that they're Mario inspired. I guess I'll just stick to video game t-shirts - even though I don't currently own any because I suck.

UPDATE: I've just been notified that they'll be priced $120 and will be released on September 29th at www.denimandsole.com. Get em' if you have some spare cash saved up!

Run Athletics Legacy x Nintendo Launch Party - Freshness Mag (Via Boing Boing Gadgets)

Friday, September 21, 2007

Metaplace - The Next Big Thing?

The gaming world (and Internet/social networking in general) is currently buzzing with hype about an upcoming service called Metaplace - the first 'game' from Areae - so I figured it was about time I added my two cents on the subject. Firstly, what is it all about?

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web. - Metaplace.com

Basically it allows you to create your own MMO's that you can share on your own webpage/blog/cell phone/MySpace/Facebook etc. 'So what? There's plenty of MMO's I can play at the moment without the hard work of creating my own.' I hear you cry! However, it's not easy to get your friends to join in; their system might not be able to cope with the increasingly steep requirements of modern MMO's, the game might not appeal to them in the first place or, simply put, they may just never have the time. With Metaplace you can create simple MMO's in your own vision that anyone can run and join in. The virtual worlds you create can be linked with other virtual worlds your friends have created forming a whole social network of games created in the vision of each individual person. Pirates are Ninjas? There's a place for both in Metaplace!

The YouTube of MMO's? Possibly. I see it as a new social network that can interact with the endless iterations of social networks available on the Internet today. Sure, there are applications available that will work on many social networks but nothing even close to Areae's vision exists. The cross-compatibility capabilities of Metaplace are just immense (imagine popping through a door in this blogs world and reaching the world of Gnomes Lair, for example) . However, will it just be the flavour of the month? Many Facebook applications, for example, become extremely popular but are largely forgotten a week later as many of your friends have already moved on to the next big thing. Of course that's the nature of the Internet and many new products will also suffer this downfall. However, since Metaplace is said to flexible with what you can create we could see many of these hot new applications and games coming from the same place.

Will the tools to create your MMO be any good though or will the novelty wear off after a day or so? Apparently the tools are there for anyone to create a simple world without programming knowledge (let's be honest, most of them will suck). Whether or not this means there's also an option to create more advanced MMO's for those with the skills is not really made clear. The site does make clear that you'll be able to express a great deal of creativity through the tools but how tough is the limit (if any) imposed on that creativity?

I'm looking forward to seeing all that Metaplace has to offer and I do believe that it's something to be excited about. In my opinion the MMO genre is a bit stale at the moment and this could be the thing that kick starts it again. Since the games will work on sites like Facebook it will also mean MMO's are subjected to a much wider and, as was probably the aim, much more casual audience.

The majority of products fail to live up to the hype but I guess there's no harm in putting a little faith in reserve for those things you believe may be the next big thing.

More coverage that I would have included in the post if it weren't for my bed singing me its sweet song:

Metaplace.com
Short video preview - YouTube.
Feta in your meta - The Common Sense Gamer.
Metaplace - Where is it's Niche? - Keen and Graev.
Metaplace - Why Should Gamers Care? - Cuppytalk.
Metaplace Unveiled: Raph Koster Brings Virtual World To The Web - GigaOM.
Metaplace Madness: 5 Questions - The Server is Down.

Wednesday, September 19, 2007

Game of the Week: Team Fortress 2

To be honest I was hesitant about making Team Fortress 2 my game of the week. Firstly it's only a beta (although all levels from the final release are included) that you get access to by paying for a pre-order. Secondly, well, this is the killer. The game has been crashing on me so many times that the stress of having to restart my computer everytime it freezes has taken all the fun out of the game (a problem that's pretty widespread, it seems). With that said the game is, when it works, incredibly fun.

I didn't play the original Team Fortress so I can't really compare the two but, from what I've heard, it's nothing like the original. The cartoon style presentation is instantly appealing and breathes far more life and humor into the game then a more realistic looking game would. Also, the varied classes means there's someone for everyone and the lack of grenades helps new players avoid the 'nade spam' thats present in many online FPS games.

At the moment my favourite classes are heavy, spy, and the engineer although all classes have something that appeals to me. The great thing about the classes is that everyone has their own part to play in a match. For example, the heavy teamed with the medic can create a temporarily invulnerable killing machine that can slaughter an entire team in a few seconds.

One thing I find annoying is constantly being stabbed in the back by spies but I also believe it adds to the suspense because you never know whether or not the guy in front of you is actually on your team or a spy disguised as one. On servers with friendly fire off this can create a bit of a problem for spies as some people will resort to shooting their own team mates (knowing full well they can't be damaged) to figure out who's actually a spy.

It's an amazing game that rarely gets boring but the crash issue means I (and many other people) can't play it as it should be played. Of course it's just a beta and problems are to be expected but since this particular issue (freezing and a sound loop) has been around since Episode One many people are not counting on Valve being able to fix the issue.

Wednesday, September 05, 2007

The Apocalyptic Game About Penguins.

What's better than penguins?

Penguins with guns of course!

Ok, so the games nothing more than your generic side-scrolling shooter complete with power-ups, bosses, and more enemies on-screen than you can shake a stick at (which, in this situation, probably wouldn't help).

It's still fun though (maybe it's the penguins) and, hey, it's free!

Get it here!

Got a game you want me to take a look at? Email me or comment in the comments section!

Monday, September 03, 2007

Pack-ing Heat and Bad Jokes.

Remember the deers? Well, if you're going to have a game about deers then why not make a game about being a wolf? As far as I'm aware there's not many games out there that allow you to live the life of a wolf so this one is finally plugging that gap. When you think about, however, maybe these games didn't exist in the first place because they didn't have much of an audience in the first place. Anyway, this is where WolfQuest enters the picture.


What better way to describe a game about wolves than showing one urinating? In fact, establishing your own territory through 'raised-leg urination marking' something I'm pretty sure makes this game unique already. Other features include finding a mate, following scent trails, taking part in a hunt and, erm, eating stuff. The game actually has missions but the website doesn't really say anything about them. However, since the game is a role-playing game and you actually do earn experience then the missions must be something more than lying around all day or bonking your mate.

Multiplayer is also available, allowing you to form packs with other players who are wondering why they're playing a game about wolves.

To be honest it sounds a lot more interesting than The Endless Forest because, unlike that game, there's actually something to do. It's not out at the moment (it'll be free when it is) but check out the site (and the cheesy video) for more information leading up to it's December release date.

Got a game you want me to take a look at? Email me or comment in the comments section!

Gridblaster.


Looking at the description and screenshots I was looking forward to giving Gridblaster a go, that is until I realised it was extremely hard.

The aim of the game is to navigate your way around the maze avoiding traps and the lasers fired at you by your enemies. You have your own laser to shoot those pesky things including, much to my delight, the lasers themselves. Once you shoot an enemy they respawn outside the map as a different colour and you have to repeat your task of killing each and every one of them three more times on the same level. Sounds easy right? Well, it's not.

The main problem I have is that the first level is just too damn hard. Three lives seems ok but it really isn't when the slightest movement sees you dead. You can only shoot the way your traveling so you have to be extremely quick to get that enemy that's just come up behind you yet, at the same time, its hard to avoid crashing into it. Everything just moves too damn fast on the first level. You can pick up bonuses like rapid fire but they don't last all that long and any one of them could actually reverse your movements. If the enemies started off slow and got faster with each level then that would be more to my liking. Plus, killing each enemy four times on the first level seems a bit overkill to me.

With all that said it's one of those games you'll end up wasting hours on through determination to beat it. If you like a challenge then this game is for you - just don't play it during your coffee break or you'll probably end up never getting back to work!

Gridblaster - Videogame biscuit (Via Rock, Paper, Shotgun)

Got a game you want me to take a look at? Email me or comment in the comments section!