We all know that Spore is coming out pretty soon (if you don't you must have a pretty nice rock to live under) but, until know, we've known little about the spin-off games that will be accompanying it. E3 has given us a lot of new information so I've took some time to go over it and posted the most important things here. Stay informed!
Spore (PC/Mac) 
First up there's been new information about the main game itself, especially as it was available for play testing at E3 this week. Most of the coverage seemed to concentrate on the tribal and space exploration stages of the game but there was also new information about the advanced editors.
The space exploration stage allows you to design your own spacecraft using an editor much like the creature creator already released. After your civilisation has celebrated the spacecrafts creation you go through a brief flying tutorial and then off into space it is! In space you can do various missions that extend from discovery (such as finding a downed spacecraft) to diplomacy with other races. Let's not forget the previously seen tractor beams that can abduct other lifeforms, which can then be dumped on other planets. Once you've completed your primary goal (to discover the centre of the universe) you have half a million other planets to explore according to EA. This all sounds well and good but I'm wondering if it will have enough depth to keep you interested in the long-term. There's only so many weird creatures you can take.
The advanced editors include the vehicle editor, which works the same way as the creature creator and allows you to morph and stretch your vehicle's chassis and then add wheels, wings, weapons etc. IGN, for instance, flew around in a spaceship which looked like a magic school bus. There seems to be no end to the creativity allowed and, apparently, this was also extend to buildings allowing you to create magnificent (if you're creative) cities.
There's a lot more to get into so you can check out these previews and impressions:
IGN - 'Next I discovered a world that had a fairly advanced society. It still hadn't reached space stage, but it did have cities full of tiny little Chinook people (the demo was using user-created content pulled from the Internet, and someone had actually made a creature that looks like a Chinook helicopter).'
Gamespot - 'When we first made our jump into space, we noticed that our home planet had a small moon orbiting it. By heading straight to this moon, we were given a brief mission to follow our onboard radar (a toggle-able power in one of our ship's ability menus, which also includes weapons and miscellaneous tools, such as tractor beams that can be used to abduct other life-forms) to a crash-landed spaceship, which we then scanned for data.'
Gamespy -
'For instance, our tribe was prospering and making new friends, but it was time to start dressing like future world leaders. The tribal clothing editor allows players to outfit their creatures with primitive attire. I decided our fish creatures needed a giant gold ring through the nose. And some feathers. With armored shoulder-pads. So far so good: My creatures started to look like extras from the "Road Warrior" movies.'
Spore: Origin
Spore: Origin is the name given to the iPhone version of Spore. With the iPhone apparently as powerful as Sega's old Dreamcast it's fast becoming the perfect casual gaming platform (most portable games are played on a mobile phone) so it makes sense that EA would want a piece of the pie. This is where Spore: Origin comes in and it seems like it will be a decent casual game for those away from their PC's/Mac's or even for those who aren't aware of Spore.
The game itself is a bit like the primordial stage in Spore, in that you direct a cellular level organism around and gobble up the smaller creatures. Controlling your little cellular creature is done by using simple tilt controls on the iPhone. It also infuses the creativity available in the main game you get to evolve your creature every few stages (the game allows you to use the iPhone's pinch controls to morph your creature). However, you have to watch out for the bigger creatures that will reduce the DNA metre you have to fill to complete the stage.
Spore: Origin sounds like Sony's previously released PS3 title flOw but with a little more customisation. While the iPhone will sport the best graphics and the tilt controls the title will also be available for other mobile platforms - meaning that they'll always be a way to get your Spore fix!
For more info check out this short IGN preview.
Spore Creatures
The DS version is taking a unique approach to the creature creator aspect of Spore. Due to the DS' inability to host a creature creator on the advanced scale of the PC version the solution is to piece together body parts. You can still stretch and move these parts around the body but it's nowhere near the freedom allowed by the main game. You can also colour and texture these parts so you're still allowed a fair deal of creativity. Your 2D creatures then move around in a 3D world (similar to Paper Mario) and more body parts can be found through exploring and taking on quests.
The stylus is put to novel use by being used in fights with other creatures. Creatures are taken out by effectively 'slashing' the monsters with your stylus. If you want more creatures to 'slash' you'll also apparently be able to share creatures with your friends over wi-fi.
For a bit more information check out these short IGN and Gamespot previews.
Anything Else?
Despite the insistence of a rather annoying girl on Livejournal there has been little information about what's happening with the Wii version (that means there's NO release date yet). It's not a port so this was not the reason for the PC delay but Will Wright did say they're currently in the planning stages.
Other than the Wii Xbox 360 and PS3 versions are still under consideration.
Friday, July 18, 2008
A Brief Updated Look at all the Upcoming Spore Games.
Posted by
Tom
at
11:10 PM
Labels: E308, EA, iPhone, Maxis, Nintendo DS, PC, PC Games, Spore, Spore Creatures, Spore: Origin
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