Thursday, January 31, 2008

Bloomsix Announces New Mobile MMO.


Amsterdam based Bloomsix has announced what will be the first mobile massive multiplayer online strategy game. Armada: Kingdoms will run on most Java-enabled phones and a public release is scheduled for Q2 2008.

The objective of the game reminds me of Tribal Wars. Thousands of players will own their own towns and also form Kingdoms with other people (like the tribes aspect of Tribal Wars). They then manage their town's economy and expand to attack their opponents. Bloomsix says the game will have a 'strong community' aspect to it (pretty much standard for any MMO which wishes to find success) and players will be able to interact with you even when you're logged out. It's distinctly casual - it obviously has to be when aimed at the mobile gaming market - and playing ten minutes a day will be enough to manage your town.



I've always thought a game like Tribal Wars would execute well on a mobile (cell phone for you Yanks!) as you - unless your after a deeper community experience - you never need to log in for that long each day (perfect for a trip on the bus or train). The only thing I'm worried about is the cost of playing such a game, since most WAP services still on a per-minute basis. It's also not the first time an MMO has been translated to the mobile platform (see Era of Eidolon for example) but apparently it's the first strategy MMO and I do feel this work's better with today's mobile technology.

Bloomsix Announces MMO Strategy Game for Java-enabled Phones. - Bloomsix (Via Kotaku)

Analyst Believes Spore Will Be Delayed.


Mike Hickey, an analyst at Janco, believes that Spore may be delayed due to recent share underperformance at Electronic Arts. I didn't mention this before but the game was reported to be roughly ready for release around March/April. Potential delays would mean the game wouldn't see the light of day until the second half of 2008.

I think the popular saying 'No shit, Sherlock!' applies here. I say this because we've pretty much grown accustomed to seeing Spore being delayed and, hopefully, all these delays can only be a good thing. Personally I wouldn't mind if the game was released after Summer because I will have finished university then and, thus, have more time to spend gaming and creating a race of male genitalia.

Analyst: Spore To Be Delayed To Fall/Winter 2008? - Gamasutra (Via CVG)

Wednesday, January 30, 2008

Shameless Movie Tie-In #42561


You've been dreading this moment, as have I, Saw is finally being translated to a video game. God help us all!

With something as big as the Saw franchise it was probably inevitable that a game would spawn from it, I'm just surprised it's taken so long. For those of you not in the loop Saw is set to spawn at least two more sequels (V and VI) so, unfortunately for the sane amongst us, the franchise is far from out of steam.

Brash Entertainment has been licensed to produce the game for Xbox 360 and the PS3. As many current generation games Unreal Engine 3 will be employed to, possibly, see the extreme tortures in glorious HD graphics (and they thought Manhunt 2 was bad!). The films are based around a series of tests and puzzles that always result in a twist you totally weren't supposed to see coming and I can somewhat see that translating to a game.

No matter how bad the Saw films can be you can't deny that the torture methods are superbly designed so it'll be interesting to see what they can do in the game. With all the furrow over Manhunt 2 it will also be interesting to see how the whiners react because, of course, films can show sick shit but video games are suddenly 'Think of the children!'.

Who's betting this will end up like must video games based on movies? You know...sells bucket loads but then ends up in the bargain bucket itself within a week.

If you really care you can sign-up for updates over at the official site. The actual game is due out in 2009.

Game Based on Saw Movies Due Next Year. - GameLife (Via Kotaku)

Thursday, January 24, 2008

GTA IV Release Date Officially Confirmed.


After months of speculation Rockstar has officially announced the release date of, by far one of the most - if not the most - anticipated games of the year, Grand Theft Auto IV. Emails sent out to newsletter subscribers showed a date of April 29th 2008 above a picture of lead character Nico and the title. The release will be simultaneous worldwide for both the Playstation 3 and Xbox360.

It's great to finally get a proper release date and, hopefully, the previous delays will only make a better game in the long-run. I suppose the only annoying thing is that it comes just before my finals!

There's a nice interview with Rockstar Games Vice President of Product Development Jeronimo Barrera over at MTV.

Thursday, January 17, 2008

Turok - Demo Impressions.


The Turok games are one of those cases where it would probably have been better leaving it alone after the success of the first game. Of course, video games are still a business and any successful game is more than likely to get a sequel. Turok spawned a franchise, and while the first is widely seen as one of the best games for the N64 the franchise flopped when the fourth installment (Turok: Evolution) was released on Playstation 2 and various consoles in 2002. Since then, thankfully, nothing has been released. Well, until now of course.

Buena Vista Games (yup, that's Disney) acquired the rights back in 2005 and have eventually managed to produce a game using the Unreal Engine 3. However, this is no Gears of War. They've gone back to basics and simply called the game Turok, whether that's an attempt to start afresh remains to be seen. The demo weighs in at about 1.2GB on Xbox Live but, unless you've got nothing better to do, it's probably not worth it.

Turok comes at a time when the 360 has enough decent FPS games to keep you occupied without shunting another one on you. If the game offered something completely original and unique then maybe it could stand on it's own but, at least in the demo, there's nothing more than a generic FPS with pretty dinosaurs. Sure, it looks good (not great but good) but what are fancy graphics if the game underneath it all is nothing special? Some people may say you can't judge the full game off the demo but a demo is supposed to show off the games strong points and, if that's what it's doing, then there's nothing particularly strong about this game.

The dinosaurs seem a bit thick but I have to admit it's pretty neat when they charge at you from all sides. However, sometimes you get knocked down so many times (since you often don't see them coming until the last minute, and if you do you don't see the one coming from the other side) that the screen turns blurry and red like you've just been poked in both eyes. It can be a very frustrating experience. You can get the dinosaurs to fight each other and the generic futuristic soldiers that appear (who totally suck at getting into cover by the way) but this doesn't really appear in the demo. What's the point in these features if you can't try them out before hand? Surely that's what a demo is for? Propaganda Games really needs to read these tips on how to make a decent demo.

Another gripe I have is the crossbow. I can deal with not being able to aim down the sight on the rest of the weapons but simply zooming in a bit when you aim the crossbow (which doesn't even zoom in any more than the other weapons) is unacceptable. For a start this is supposed to be the future, and even when crossbows were first invented they had a sight to aim down. Using the weapons just isn't fun, even dual-wielding has been done to death. Apparently the game will have some unique weapons but the demo shows nothing more than your generic shotgun and machine guns.

I wasn't expecting much from Turok and I didn't get much. Demo's are supposed to make me feel excited about the game and leave me wanting the full game to come out as soon as possible (like Bioshock) but Turok doesn't even come close to this. If you like generic FPS games with a few dinosaurs thrown in then you'll probably enjoy Turok but, for everyone else, there's so much more games of much better quality that you could be spending your hard earned cash on.

Turok will be released for the PC, Xbox 360 and Playstation 3 on February 5 in the US and February 8 in the UK. The demo is now available for download on Xbox Live.

Spore to be Released on the Mac. Still no Sign of it.


Yesterday it was announced that EA are 'bringing its highly anticipated game Spore to the Mac sometime in 2008'.

"We couldn't be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design," said Wright in a statement. - Macworld

I don't really care much for this news but I would if I owned a Mac. So few developers both to bring out a version of their game for Mac's so this is exciting for people who own a Mac.

So why did I bother blogging this news if I don't really care? Well, it says 2008 so, even though there's not an official release date yet, it makes me more confident the game will be out this year. I'm getting increasingly worried about whether or not my rig will be up to it so I'm hoping the system requirements are on par with The Sims 2 (and providing smooth gameplay of course). Also, let's face it, we hear very little news about Spore so I'm taking it upon myself to report the news that does appear.

Mac owners shouldn't get too excited though. Considering how long this game is taking I wouldn't be surprised if it slipped into 2009. Still, fingers crossed eh?

(Via Kotaku)

Tuesday, January 15, 2008

Fresh Start.

I've finally gone and switched to the new version of Blogger because I was having some problems with the older version. I couldn't get an 'Older Posts' link at the bottom of my blog, plus - let's face it - my layout was getting a little dated.

With all the headaches of the previous version I'm glad that it's so easy to set things up with the new version. Pretty soon I'll probably start customising it to my own tastes once I figure out how to edit the new template properly.

Also, thanks to Deitrix for the amazing header!

Monday, January 14, 2008

2007 'Game of the Year'.

I know this is a little late but university work comes first and I had bucket loads of it. Wait, did I just say that? Anyway, I’m updating this at least every weekday from this day forth as I need something to keep me sane while I work on my dissertation. I also seriously need to start thinking about my future and I want writing to play a large part in it. Updating this blog can only help in that sense.

I’d like to say that doing this was easy, partly because I’ve played so few games this year, but it really wasn't. With that said from the few games I have managed to play through I’ve played some cracking ones because, often, I’ve only had time to play the best (or what I was told was the best) of what’s been a stunning year. It’s easier to choose from a group of sub-standard games that only include one or two amazing standouts but it’s almost impossible to choose a winner from a bunch of A-listers. I’m still going to try though, and you can see below that I really couldn’t decide. So, this year (and for the first time on this blog) my game of the year goes to:

Bioshock (Xbox 360)
Mass Effect (Xbox 360)
The Orange Box (PC)

‘Three games? Three????’

I know, it kind of defeats the object of ‘Game of the Year’ but I went over and over this in my head and I really couldn’t decide. Yes, each of them has their own problems but this is what balances the three out. This means that there’s really nothing that puts one below the other. Basically these three games are the most fun I’ve had in the video game world in 2007.



When I see a game get 10/10 or 100% I’m more than a bit sceptical. However, Bioshock may be one of the only games I’ve played that received these awards that really deserved it. From the moment the game begins – when your plane crashes into the freezing Atlantic Ocean – I was stunned. The world of Rapture is so believable, and so beautiful; that every step I take through it grabs my senses and assaults them with the feeling you get when you eat ice cream too fast. There’s a difference between playing Bioshock and eating ice cream too fast however. You don’t rush through Bioshock because you don’t want it to end. I spend ages on each area because I want to see everything; I want to take in every little detail, read everything on the walls, and listen to every sound you can hear in the distance. The moral implications the game presents aren’t as rampant as it may have first been presented but I found myself saving every Little Sister in the game – even when I was incredibly low on Adam! I just couldn’t bring myself to kill them. Bioshock is, without a doubt, one of the finest FPS games I’ve ever played. Not the finest game, but nearing that goal.


I’m never going to deny that the RPG is my favourite genre. I love a good story and if you put that in video game form then I’m probably in heaven. I’m going to come right out and say this first, Mass Effect is not the best RPG I’ve ever played but it’s one of the most enjoyable. There’s RPG’s out there with far better stories and there’s others out there with far better gameplay. Mass Effect, for me, strikes a balance between the two. I don’t care what people say about the active combat battle system. Yes, it wasn’t perfect, but I never expected it to be. While I do love a good turn-based RPG or a hack and slash romp they have got a little boring and Mass Effect provides a refreshing new perspective on the genre. It’s not perfect but I never expected it to be, hopefully it will have been refined in the next installment (Mass Effect is supposed to be a trilogy). The story, and the sense that you have some input in creating it, is what really makes this game one of my best of 2007. Like Bioshock I just couldn’t be the ‘bad guy’ in Mass Effect. I felt bad if I did something that made me a ‘renegade’ and the fact that video games now make you feel genuine emotion makes you wonder how people can’t consider it an art form. All this is portrayed with some of the best graphics you can see on the Xbox 360, it's just a shame they've often not loaded properly in order to cut loading times. I’m looking forward to the next installment of Mass Effect more than any other game at the moment.


I’ve already covered Half-Life: Episode Two but The Orange Box wouldn’t be complete without the other two (new) amazing games. Both Episode Two and Portal give new meaning to the saying ‘short but sweet’. Portal’s big idea executes flawlessly and the short span of the game means you never get bored, especially since the portal gun is used in increasingly more novel ways. I’ve not tried any of the user created maps yet but I’m sure they offer more frustrating and brain racking experiences. The ending? Absolutely brilliant! Team Fortress 2 is probably the most balanced multiplayer FPS available at the moment. Every single class is useful and they all play a part in the ongoing battles. Of course, they all have their strengths and weaknesses but – at least to me – these all seem equal (although the spy is bloody annoying!) It’s visual style offers something different and unique compared to the drab or futuristic settings that plague some online FPS games. It also brings amazing character to the game, something that is lacking in the online FPS arena. I don’t play it as much anymore but I have played a lot of multiplayer FPS games last year and Team Fortress 2 (even Halo 3) is by far my favourite. Three great games (and two great old games) for such a low price. You really can't beat a package that contains such class.

2007 was a great year and there’s a number of other games that could of made the grade. Call of Duty 4: Modern Warfare gets a mention because it was incredible fun. However, I didn’t feel it surpassed the other FPS games I had on the list. It did, for me, beat Halo 3. Halo 3 is overrated in my opinion and while I still enjoy it and play it online it’s not a ‘Game of the Year’ entrant. On the 360 side I have missed out on a few of the A-list (or just highly rated) games, because I’ve only just bought one, so I do feel like some of the great games of the year have passed me by. Thankfully I’ve managed to at least try a few of them, even if it only includes the PC and 360. Here’s hoping that 2008 will be just as great.

Thursday, January 10, 2008

Um, What?

I just got an email about promoting clothing and fashion on this blog....

Hmm, I think they slightly misunderstood the purpose of this site. I put a description in the right sidebar so people know what the blog is about - it doesn't take long to read it!

With that said I'm impressed that this blog is actually getting any marketing interest.